![]() D-Air Meteor Hitbox Removed, Replaced with Brawl Hitbox. D-Air Startup Frames Decreased: 14 => 12 U-Air Hitbox Y Position Moved Up by 0.5 Units F-Air Startup Frames Decreased: 14 => 12 U-Throw KBG Heavily Increased: 230 => 360 B-Throw KBG Heavily Increased: 110 => 180 U-Smash Startup Frames Decreased: 10 => 8 F-Smash Hit 1 Regains Melee/Brawl Hitbox. D-Tilt Startup Frames Decreased: 11 => 9 U-Tilt Hitbox Y Position Moved Up by 0.5 Units. F-Tilt Attack Damage Decreased: 13% => 12% F-Tilt Startup Frames Decreased: 15 => 12 Dash Attack Startup Frames Decreased: 20 => 16 Aerial Lateral Speed Increased: 0.88 to 1.15 The Hyrule Hero has been introduced in this game as an already-decent character, but he can be improved further to make him even more viable than what he is currently: Thread is dead (for now) post on here/PM me on here if you have comments, questions, etc. This thread specifically will probabably not be updated much. Comment down below if you are interested. This is subject (or not) to change, so check up later on if you are interested.Īll team members must have the ability to test what they create (Hacked 3DS/N3DS, or whatever works.), and test master builds of the project. The only help we need ATM are people who are familiar with RAM Hacking/ARM Assembly. Musicians / Composers (For background music, stage music) People very familiar with AnimCMD and Moveset hacking 3D Graphic Designers (For character models, stages, etc.) 2D Graphic Designers (For backgrounds, sprites, and such.) Since this is such an ambitious project, I need to assemble a team of people who know and understand how Smash 4 hacking works. Sinon - Another main menu theme (Work in progress) How long do you think this will take?- A while, depending on how many people help. Will this exactly be like Melee?- I'll try to make is as close as possible, while keeping many aspects of Smash 4 in tact. More to come! (Post your ideas in the comments!) Omega Final Destination is Melee Final Destination! (Planned, I'm not sure if I can get this to work.) (Original models as a costume change, new textures, etc.) Melee and Smash 4 aesthetics combined seamlessly. (Yes, Wavedashing and Multishine included.) Gameplay that is close to melee, while still having things doable on the 3ds and wii u (like PM) Gameplay that is 1:1 to the original game. Progress is halted until after finals since pretty much everyone is busy. Super Mario Bros.Week 1: For the first week, we have assembled most of out team, and have started developing characters, changing assets, changing music, and changing sounds.Playable characters come from the following games: Also, with the simplified fighting controls, it's pretty easy for even your non-gaming friends to just pick-up and play. The toys in the machine represent games from Nintendo's entire video game history, and each can be viewed in 3D with a brief description. More characters and stages are unlocked as hidden objectives are met, and coins rewarded for playing in all modes can be spent on a capsule toy machine. You choose from the wealth of Nintendo characters like Mario, Bowser, Yoshi, different Pokémon, and even Link and then either fight through the single-player portion, featuring modes like Classic, Adventure, and Event Mode or battle it out with your friends in a four-player frenzy. Instead of knocking your opponent's health down, you knock him or her out of the battle field. ![]() The game is a Nintendo fighting game with different rules to it. The sequel to HAL Laboratory's Super Smash Bros., which pitted Nintendo characters against each other, ups the ante by including more levels, more characters, and more game modes.
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